Showing posts with label ebook Kobo. Show all posts
Showing posts with label ebook Kobo. Show all posts

100 ebooks for engineers

100 ebooks for engineers

We strive to bring you the most cost-effective book possible. The content of the books is edited from many reliable sources.

Book list on Kobo:

1. Go Programming Language

2. Basic Electronics

3. MongoDB

4. Electronic Transformers

5. Introducing SAP Payroll

6. LISP Programming Language

7. Introducing SAP MM

8. Introducing AWK

9. Computer programming

10. C Standard Library

11. Apex Programming

12. CNC programming

13. Electronics Resistors

14. Electronics Oscillator

15. Boolean Algebra

16. Amplifiers

17. AC Circuits

18. SAP BO Analysis Edition For OLAP

19. Body Language

20. CNC M-Code Tutorial

21. G-Code Reference

22. Euphoria Programming Language

23. Introducing RC Networks

24. F# Programming

25. Job Control Language

26. Binary Numbers

27. LOLCODE Programming Language

28. Electromagnetism

29. Anger Management

30. Introducing Boiler House

31. Counters Electronics

32. CNC Machine Tutorial

33. SAP Business Workflow

34. Attenuator

35. Spring Framework

36. Steam Engineering Principles and Heat Transfer

37. C++ Programming

38. Java 8

39. Electronics Inductors

40. Introducing Hibernate

41. C Programming Langguage

42. KDB+

43. Combinational Logic

44. Operational Amplifiers

45. SAP BW on HANA

46. Input/Output Devices

47. Introducing Arduino

48. Guide To TestNG

49. SAP Business Explorer

50. Logo programming language

51. JavaFX Tutorial

52. Introducing OBIEE

53. Diodes

54. Miscellaneous Circuits

55. Power Electronics

56. Electronic Systems

57. Introducing jMeter

58. Electronics Capacitors

59. WordPress Tutorial

60. Introducing Transistors

61. OAuth 2.0

62. Critical Thinking

63. CNC Programming Basics

64. SAP Advanced Planning and Optimization

65. Assembly Programming

66. Excel Functions & Formulas

67. Programming with MATLAB for Beginners

68. Java BeanUtils

69. G-Code and M-Code

70. Make Money Online Tutorial

71. Business Negotiation Skills

72. Introducing XPath

73. Electronics Filters

74. Introducing Neo4j

75. Waveform Generators

76. Introducing XSLT

77. Advanced Business Application Programming

78. Erlang Programming

79. Computer Fundamentals

80. C++ Programming Standard Library

81. Accounting Basics

82. Sequential Logic

83. Electronics DC Circuit

84. Business Negotiation Skills

85. Dart Programming Language

86. Programming Groovy

87. Power Supplies

88. Guide to Java Persistence API

89. COBOL Programming

90. Crystal Reports

91. Haskell Programming

92. Objective-C Programming Language

93. Node.js

94. Elixir Language

95. Inter Process Communication (IPC)

96. Introducing Clojure

97. Logic Gates

98. SAP Business Planning and Consolidation

99. MySQL

100. Parrot Programming

Good lucky!

Boolean Algebra ebooks

Boolean Algebra

# Table of contents:
  1. Logic AND Function
  2. Logic OR Function
  3. Logic NOT Function
  4. Logic NAND Function
  5. Logic NOR Function
  6. Laws of Boolean Algebra
  7. Boolean Algebra Truth Tables
  8. Boolean Algebra Examples
Good lucky!

Click here to or order ebook


[eBooks] Logo Programming

[eBooks] Logo Programming

This is book is about “Learning 21st Century Skills through Computer Programming”

This book (Part 1 & 2) is for you if you want your child to:
•Practice his creativity and innovation
•Develop interest in mathematics and science
•Build analytical and problem-solving skills
•Nurture a lasting friendship with the computer

In this book, learning programming isn't the ultimate objective; the goal is to apply principles of math and logic, to learn critical thinking, and to unleash individual creativity. The focus is on fun, exploration, and challenging work.

*** Programming as a medium for learning ***:
Programming means tapping into the computer's immense power by talking with it directly. Through programming, children use the computer's terrific power to draw graphics, design animation, solve mathematical or word puzzles, and even build robots.

It is essential to use programming environments like Logo or Scratch that have been specially designed with "learning" in mind. These environments are simple and entertaining, and yet very powerful.

*** How children learn in Logo ***:
Children, who get access to toys that are capable of going beyond their basic “toy” purpose and becoming models for further thinking, are seen to develop better insights into Physics and Math.

The Logo environment is one such powerful and irresistible toy!

The Turtle in Logo is an object that children can easily relate to and utilize (through commands like forward, back, right, and left) to build all sorts of intellectual models. Programming involves manipulating the Turtle.

*** Impressions about writing programs in Logo ***:
•Logo commands are simple and provide immediate response. This makes it easy to increase the pace of communication.

•The Logo environment is clearly exciting and entertaining for children.

•The child becomes an active learner. The computer becomes his source of power. When the child is commanding the Turtle to do this and that, he is in charge of his own learning.

•The Turtle provides access to basic geometry concepts.

•The power of computing creates possibilities: With the knowledge of sequence (step by step), iteration, and creating new words, children take steps in increasing their power. Randomness and recursion create further interesting possibilities.

•Tackling complexity by taking mind-size bites: Children create complex drawings by breaking it down into smaller problems.

•Learning with a sense of purpose: Through the manipulation of the Turtle, geometry suddenly becomes more sensible. Children sense that lines and angles are the basic building blocks of a lot of geometry out there.

•In programming, there is no absolute “right” or “wrong”: it involves incrementally improving a solution through debugging. This positive approach is much more conducive to building confidence.

•Thinking about thinking: To write a program, the child first reflects on his own thinking, and then asks the computer to do it. This knowledge of how our mind works, and the continued habit of analyzing one’s thinking can become great intellectual tools for future problem modeling and solving.

•The “computational” way of thinking becomes an additional tool in the children’s tool chest. It’s a magical discovery that there can be different “styles of problem-solving”.

*** Concluding Remarks ***:

Learning to program the computer is an important step, and it must happen naturally, like learning Spanish by living in Spain. Logo is a language that children love to use, and is easy to learn and powerful.

Logo includes and can be used to create a learning environment – by providing a set of pre-programmed objects, which encompass deep ideas of math and science.

Children pick up concepts of Math or other “difficult” subjects through their exploration on computers. Teachers become facilitators in the learning process – by helping children “debug” their thinking.


[eBooks] Computer programming

[eBooks] Computer programming

Learn Computer programming

Want to learn even more about Computer programming ?

# Introducing Computer programming

This book is written in a friendly, easy-to-understand style that beginners and nontechnical readers will enjoy.

# Who needs this book?

Students with basic math skills (add, subtract, multiply and divide). An inexpensive calculator is all you need!

Learners, young or old, eager to unlock the mysteries of Computer programming

# Contents:

Computer programming is the act of writing computer programs, which are a sequence of instructions written using a Computer Programming Language to perform a specified task by the computer.

Computer Programming is fun and easy to learn provided you adopt a proper approach. This tutorial attempts to cover the basics of computer programming using a simple and practical approach for the benefit of novice learners.

Good lucky!


[eBooks] COBOL Programming

[eBooks] COBOL Programming

Learn COBOL Programming

Want to learn even more about COBOL Programming?

# Introducing COBOL Programming

This book is written in a friendly, easy-to-understand style that beginners and nontechnical readers will enjoy.

# Who needs this book?

Students with basic math skills (add, subtract, multiply and divide). An inexpensive calculator is all you need!

Learners, young or old, eager to unlock the mysteries of COBOL Programming

# Contents:

COBOL stands for Common Business Oriented Language.The US Department of Defense, in a conference, formed CODASYL (Conference on Data Systems Language) to develop a language for business data processing needs which is now known as COBOL.

COBOL is used for writing application programs and we cannot use it to write system software. The applications like those in defense domain, insurance domain, etc. which require huge data processing make extensive use of COBOL.

Good lucky!